Darksiders 3 Confirmed With New Trailer

Darksiders 3 is currently in development and is scheduled to release sometime in 2018 for PS4, Xbox One, and PC.

The game is set to be an open-world action-adventure that includes a focus on exploration and environmental puzzles, and will continue the series’ staple hack and slash combat with new protagonist, Fury.

It’s set around the same time as the events of Darksiders 2, which was released almost five years ago, and will follow Fury’s quest to destroy unique physical versions of of the Seven Deadly Sins. Gunfire Games’ development team includes multiple ex-Vigil Games employees who worked on Darksiders and Darksiders 2, including the Game Director, Executive Producer, Technical Director, Lead Environment Artist, and more.

Since the studio’s formation in 2014, they’ve worked on titles including Darksiders 2: Deathinitive Edition and Chronos. Lars Wingefors, Co-Founder and Group CEO at THQ Nordic AB said, “After countless rumors, a major catalogue acquisition, and even a corporate re-brand, the team at THQ Nordic is thrilled to finally confirm plans for Darksiders III.”

The game is currently available for preorder on Amazon.

 

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Project Scorpio Specs Announced

Microsoft has revealed fresh new tech specs about its upcoming upgraded Xbox One console, Project Scorpio.

According to a new report from Digital Foundry, the console’s specs are beyond what we’ve seen in the current console generation. Scorpio was able to run a Forza Motorsport demo at 60 FPS in seemingly native 4K, with graphical settings at an “Xbox One-equivalent” level. In terms of specs, the console boastsa 1 TB hard drive, as well as 12 GB of GGDR5 memory–the same type of RAM contained in the PlayStation 4, though Sony‘s device only contains 8 GB.

That 12 GB is split into two portions: 8 GB is accessible to developers, while 4 GB is reserved for system use. That’s an increase over Xbox One’s 8 GB overall memory, which was split the same way into portions of 5 GB and 3 GB, while GGDR5 represents a speed increase over Xbox One’s DDR3 RAM. Digital Foundry–which was shared this information by Microsoft itself–says Scorpio will run all Xbox One games “better,” whether they’re patched for the new console or not. This is because the console uses no emulation–Xbox One games will run natively using the system’s internal power.

Combined with a faster CPU, the result is a more stable or higher frame rate, no screen tearing, and faster load times. All of that is also reportedly true for backwards-compatible Xbox 360 games, even though changes in hardware between Xbox One and Project Scorpio mean Microsoft has had to go through each backwards-compatible Xbox 360 game individually to make them run on Scorpio.

The site says Scorpio’s internal design brief was to scale existing titles up to 4K–and this latest batch of information suggests Microsoft has succeeded. it should be noted, however, that the demo only contained one test version of an unconfirmed Forza game–though the build apparently was built using the same tech used to make Forza Motorsport 6. Additionally, titles that were originally 30 FPS will not go over that unless patched to do so, while the level of optimization seen in all titles could vary.

Users who own 1080p televisions will still be catered for, too: “ultra HD-rendering should super-sample down for those 1080p displays,” says the site, meaning games should look sharper, even if you don’t own a 4K set. Although no price has officially been confirmed, Digital Foundry and Eurogamer estimate from the specs they’ve seen that the console will cost US $499–the same price as the Xbox One at launch.

We already knew that Scorpio will boast six teraflops of performance–including 320 GB/s memory bandwidth and eight CPU cores–though the console will differ from Xbox One by reportedly not containing ESRAM. Microsoft says Scorpio is the most powerful console ever made and that it will be more powerful than the PlayStation 4 Pro, which came out last year. It will still support Xbox One games, controllers, and accessories.

The new console is due to launch this holiday, but it remains to be seen when Microsoft will start to officially show it off in more detail. Xbox boss Phil Spencer has said he is unsure if Microsoft will show off Project Scorpio before E3 in June, while also stating recently that he thinks it’s “critical” for first-party games to be ready for the system’s launch.

 

Crackdown 3 Details “On The Horizon” Developer Says

HOLY CRAP. XBOX EXCLUSIVE NEWS.

It’s been a while since anyone has gotten new information about Crackdown 3, but it seems like that’s going to change soon. More information about the Xbox One and PC is “on the horizon,” reads a tweet from the game’s official Twitter account.

“2017 is shaping up to be great!” the developer said. “Crackdown 3 info is on the horizon, and we’re ready to bring the boom!”

Asked on Twitter if the Crackdown 3 news might come on Thursday as part of the Project Scorpio reveal, the developer said, “We have no insight in to what other teams are working on, but Crackdown news will start rolling out BIG TIME in the coming months.”

The “coming months” could be a reference to E3, which takes place in early June. Microsoft’s briefing is scheduled for the afternoon of Sunday, June 11, which is earlier than its normal Monday morning timeslot.

Crackdown 3, or at least a part of it, was previously expected to launch in 2016. Microsoft later confirmed a delay to 2017, for a couple of reasons. First, Xbox marketing manager Aaron Greenberg said the open-world game won’t launch in 2016 because the company’s holiday lineup was already so stuffed with great games that it didn’t need more. Later, Microsoft Studios boss Shannon Loftis said the delay is partially the result of needing more time work on the campaign.

We also know that the game will run at 4K on Project Scorpio and should launch this holiday or sooner. Crackdown 3 is in development at Reagent Games, under the guidance of Crackdown series veteran David Jones.

Hints From The Destiny 2 Trailer You May Have Overlooked

The City has fallen, the Guardians have scattered, and all of our stuff exploded. That’s the gist of what we saw in the Destiny 2 trailer last week.

I’ve watched it a few times over now and have noticed things I didn’t really catch on my first look through of the trailer. Here are some of the things you may have missed and some painfully obvious things we know about the trailer so far.

The City And Traveler Do Not look Too Hot

The City is in bad shape, but heck, humanity (and blue humans and robots) have bounced back from cataclysms in the past. The really concerning part here is the current state of The Traveler. That mysterious orb is filled with a nightmarish glow that suggests it’s burning from the inside. But look at the way the whole thing is pulsing rhythmically, on and off. Almost like the Traveler has finally awoken from its long sleep. Boy, what a way to wake up that would be.

The Tower Is In Pieces, But It Isn’t Gone

Zavala refers to the Tower as being destroyed, and for the Guardians’ purposes, that’s likely true. It’s been severely damaged. But you can see the structure is still standing behind his right shoulder when he’s making his speech. Just enough left to turn it into a Strike or Raid location, don’t you think? It would be a chilling thrill to go guns-up in the formerly peaceful environment where so many of us danced away the hours in the original Destiny.

The Cabal Have Upgraded

The Cabal is sporting some new gear and troops. First up is this Phalanx with an upgraded, expanding shield. It’s flashy, but it doesn’t look like it actually provides more protection than the current solid version. The two Cabal to the left seem to have the same shield in an unexpanded state. The implication here is that Phalanxes will still be able to “turtle up” by deploying their shields, but they may not be able to move while doing so. Their gigantic shields and plodding advance make Phalanxes one of the least-fun enemy types to fight in the current game so that change would be very welcome. But who is that with the two glowing swords in the background? It’s this giant lunk, or one of its pals.

That’s the Cabal’s new melee enforcer. Weighing in at roughly 500 tons and wielding two glowing-hot swords, this thing is going to get in your face and try to chop it off. And there’s still another unit type for close encounters of the canine kind. They’re a lot more spiky and red than Earth dogs, but you get the idea. Looks like these will fill the rushdown harasser role that Cabal Psions only sorta-covered before. Between them and the sword-wielding brutes, the Cabal will be a major hazard from short-to-medium range.

Ghaul Is Probably Going To Be The New Raid Boss

The leader of the attack on the City is named Ghaul (not Gary) and you are so going to kill him. But it won’t be an easy fight. Just look at this guy. The Cabal tend toward more utilitarian armor designs than pretty much everybody else in Destiny (especially Guardians), but Ghaul looks like five offensive linemen stuffed full-to-bursting into a suit of knight’s armor (I’m pretty sure I fought his slightly-less-beefy cousin in Quake). He must have done something really nasty to earn all that ornamentation. The only question is whether Destiny 2 will save Ghaul for a Raid boss or if we’ll get to fight him throughout the campaign, like we did with Oryx in The Taken King.

The Vault May Not Be Forever Lost

All that loot gone, like tears in the rain… Don’t fret about never seeing your favorite Exotics again, though. There’s something magic in those guns and gear, so I’m sure they’ll find their way back to us somehow. My bet? Destiny 2 will start off with almost no recurring gear from the first game, then will steadily drip-feed in old favorites as the updates roll on.

Familiar Faces Missing

The trailer has speaking roles for all three Vanguards – Zavala, Cayde-6, and Ikora Rey. You can also see Crucible showrunner Lord Shaxx in the background during Zavala’s speech. There’s some speculation that the hooded figure standing next to Shaxx is Xur, the enigmatic space merchant, but I’m pretty sure that’s just a Hunter with their hood up – Xur doesn’t really wear armor like that.

That leaves a lot of major characters unaccounted for. It’s never good when Eris Morn, the Darkness-tainted Guardian, leaves your sight for long. And were normal humans like shipwright Amanda Holliday and emblem dispenser/official Guardian grandma Eva Levante able to escape the Tower before it was destroyed? The answers don’t seem to be in this trailer, unfortunately.

Civilians Exist Now

The Guardian support staff are unaccounted for but other civilians may take their place. This trailer is the first time we’ve actually seen the normal people we fight to protect, and now they’re returning the favor. Previous reports have indicated that Destiny 2 will have a more open-world structure with players moving between multiple hubs to receive quests and restock, and this may be a hint at the expanded role of non-Guardians in the game.

Red Dead Redemption 2, Battlefront II Could Help Scorpio Upon Launch

Rumors suggest that Red Dead Redemption 2 and Star Wars Battlefront II are two of the first third-party titles to be unveiled in 4K on Project Scorpio.

The first games to run modified versions on Project Scorpio are expected to be demonstrated soon, based on marketing materials acquired by Windows Central. Several first-party titles are proposed to be part of the hardware’s demonstration line-up including Forza Motorsport 7, Crackdown 3, and State of Decay 2, but third-party titles Red Dead Redemption 2 and Star Wars Battlefront II are also mentioned to be shown off in true 4K, along with titles from other popular series like Call of Duty and Madden.

The report further claims that the Project Scorpio’s 4K–compatible library will be larger than just the games that launch with the support. The system’s “change resilience” will reportedly allow games that run at 900p or 1080p on Xbox One to scale up to 4K on Scorpio. Of course, fans wanted to hear what Xbox’s Phil Spencer had to say about the Project Scorpio 4K rumors. Spencer played it coy as usual, although he did verify that he was happy with what both first and third-party developers had in store for us.

Spencer has teased that we may learn more about Project Scorpio prior to this year’s E3, and this 4K support reveal could be what he was referring to. Neither Red Dead Redemption 2 nor Star Wars Battlefront II have official release dates, but recent leaks may have revealed when Red Dead Redemption 2 will launch. Star Wars Battlefront II is also dropping this fall, with its first official reveal coming later this month.

Star Wars Battlefront II Officially Announced For 2017

EA has announced the next Star Wars Battlefront game, as well as offered official confirmation of its final title: Star Wars Battlefront II.

The full reveal will come on Saturday, April 15th, at 2:30 p.m., as part of that week’s Star Wars Celebration festivities in Orlando, Florida. A trailer and first details will arrive during a special panel called “The Galaxywide Premiere of Star Wars Battlefront II,” so we’re likely to get some firm details and discussion, rather than just a quick glimpse at the game. The only real visual released alongside the announcement is the new logo. Not exactly exciting, but something to hold you over for the next few weeks:

Star-Wars-Battlefront-II-logo

EA hasn’t exactly been coy about its plans to deliver a follow-up to Star Wars Battlefront, confirming the game was in development and briefly showing off some concept art during E3 2016. In addition, the publisher has discussed the project during investor calls, sharing a few scant details about what we can expect in the process. The sequel will include content from multiple eras, including the new trilogy of films, with a “dramatically larger” scope, and quite possibly a full single-player experience.

In addition to the showing at Star Wars Celebration, Battlefront II will also be on display at EA Play, the even the publisher’s runs alongside E3 in June. Star Wars Battlefront II launches this holiday season, presumably on PlayStation 4, Xbox One, and PC.

Beam, New Menu For Xbox One Starts Today

The Xbox One is getting another update starting today to go along with some of the major changes coming to Windows in its forthcoming Creators Update.

The new additions include streaming via Microsoft’s own Twitch competitor Beam, as well as a brand new Xbox user experience made up of a new design for Guide, improvements to Home and more. The new features are designed around encouraging gamers to stream more often, providing easier access to those aspects of the UI. The overhaul can be seen as a push for Beam in this way, which it acquired last year.

Beam is a Twitch competitor designed around offering more ways for audiences to interact with streamers, and Microsoft clearly sees it as a way to bring the popularity of game streaming back within its own domain. It highlights that the new Beam integration means you don’t have to download or activate any additional software or accounts – Beam is fully native in Xbox.

Other big new features include the new Home design, which is designed for improved performance, and which puts content related to the games you’re currently playing front and center. This is part of the ongoing evolution of the platform back to being primarily a gaming device, though at the Xbox One’s outset it was positioned more as a media hub for all types of content.

The Guide is also reconfigured, providing quick access to media controls and your most used content in a menu you can access via the Xbox button on your controller. There’s also improved multitasking, including in-game Achievement tracking via an overlaid UI element. Cortana will also be available on top of whatever else you’re doing, so you don’t need to jump entirely out of the action to control music, set reminders and do more via voice controls.

The nice thing about consoles and their long shelf life is the extremely iterative approach their makers take to their core software. The centrality of Beam to this new Xbox experience seems like it could be more of a distraction for a large number of users, but otherwise these changes feel like a clear win.