Darksiders 3 Confirmed With New Trailer

Darksiders 3 is currently in development and is scheduled to release sometime in 2018 for PS4, Xbox One, and PC.

The game is set to be an open-world action-adventure that includes a focus on exploration and environmental puzzles, and will continue the series’ staple hack and slash combat with new protagonist, Fury.

It’s set around the same time as the events of Darksiders 2, which was released almost five years ago, and will follow Fury’s quest to destroy unique physical versions of of the Seven Deadly Sins. Gunfire Games’ development team includes multiple ex-Vigil Games employees who worked on Darksiders and Darksiders 2, including the Game Director, Executive Producer, Technical Director, Lead Environment Artist, and more.

Since the studio’s formation in 2014, they’ve worked on titles including Darksiders 2: Deathinitive Edition and Chronos. Lars Wingefors, Co-Founder and Group CEO at THQ Nordic AB said, “After countless rumors, a major catalogue acquisition, and even a corporate re-brand, the team at THQ Nordic is thrilled to finally confirm plans for Darksiders III.”

The game is currently available for preorder on Amazon.

 

Advertisements

Newest God of War Could Take Another Chance At Multiplayer

The new God of War installment could bring back one unexpected feature from God of War: Ascension.

The Sony Santa Monica Studio website has a job listing for a senior multiplayer programmer, calling for somebody who wants “all players to have the best possible shared experience”. The listing reveals as much detail about this theoretical multiplayer feature as you would expect; none. Game director Cory Barlog reportedly said that God of War would not include a multiplayer mode in the weeks after its big reveal at E3 2016.

That leaves us with three scenarios: either the initial reports were inaccurate, the studio has changed its mind, or the listing is related to another game that isn’t related to God of War.

Another thing to think about is many signs point to God of War being released this year. The senior multiplayer programmer listing was posted near the end of February, which would not leave the studio with much time to implement such a typically complex feature. Though it may just be filling a gap from a previous employee leaving, rather than staffing up an entirely new position.

God of War: Ascension’s multiplayer portion let players create their own mythological Greek heroes to slay monsters in competitive and cooperative modes. It did well enough bringing multiplayer to a series that had always been about narrative-driven, single-player monster slaying, but it didn’t make that big of a splash. The new God of War has a very different design from previous games, with an over-the-shoulder camera instead of a fixed, floating perspective, for example. So if it does indeed have a multiplayer, don’t expect it to share much in common with Ascension’s.

 

Project Scorpio Specs Announced

Microsoft has revealed fresh new tech specs about its upcoming upgraded Xbox One console, Project Scorpio.

According to a new report from Digital Foundry, the console’s specs are beyond what we’ve seen in the current console generation. Scorpio was able to run a Forza Motorsport demo at 60 FPS in seemingly native 4K, with graphical settings at an “Xbox One-equivalent” level. In terms of specs, the console boastsa 1 TB hard drive, as well as 12 GB of GGDR5 memory–the same type of RAM contained in the PlayStation 4, though Sony‘s device only contains 8 GB.

That 12 GB is split into two portions: 8 GB is accessible to developers, while 4 GB is reserved for system use. That’s an increase over Xbox One’s 8 GB overall memory, which was split the same way into portions of 5 GB and 3 GB, while GGDR5 represents a speed increase over Xbox One’s DDR3 RAM. Digital Foundry–which was shared this information by Microsoft itself–says Scorpio will run all Xbox One games “better,” whether they’re patched for the new console or not. This is because the console uses no emulation–Xbox One games will run natively using the system’s internal power.

Combined with a faster CPU, the result is a more stable or higher frame rate, no screen tearing, and faster load times. All of that is also reportedly true for backwards-compatible Xbox 360 games, even though changes in hardware between Xbox One and Project Scorpio mean Microsoft has had to go through each backwards-compatible Xbox 360 game individually to make them run on Scorpio.

The site says Scorpio’s internal design brief was to scale existing titles up to 4K–and this latest batch of information suggests Microsoft has succeeded. it should be noted, however, that the demo only contained one test version of an unconfirmed Forza game–though the build apparently was built using the same tech used to make Forza Motorsport 6. Additionally, titles that were originally 30 FPS will not go over that unless patched to do so, while the level of optimization seen in all titles could vary.

Users who own 1080p televisions will still be catered for, too: “ultra HD-rendering should super-sample down for those 1080p displays,” says the site, meaning games should look sharper, even if you don’t own a 4K set. Although no price has officially been confirmed, Digital Foundry and Eurogamer estimate from the specs they’ve seen that the console will cost US $499–the same price as the Xbox One at launch.

We already knew that Scorpio will boast six teraflops of performance–including 320 GB/s memory bandwidth and eight CPU cores–though the console will differ from Xbox One by reportedly not containing ESRAM. Microsoft says Scorpio is the most powerful console ever made and that it will be more powerful than the PlayStation 4 Pro, which came out last year. It will still support Xbox One games, controllers, and accessories.

The new console is due to launch this holiday, but it remains to be seen when Microsoft will start to officially show it off in more detail. Xbox boss Phil Spencer has said he is unsure if Microsoft will show off Project Scorpio before E3 in June, while also stating recently that he thinks it’s “critical” for first-party games to be ready for the system’s launch.

 

Hints From The Destiny 2 Trailer You May Have Overlooked

The City has fallen, the Guardians have scattered, and all of our stuff exploded. That’s the gist of what we saw in the Destiny 2 trailer last week.

I’ve watched it a few times over now and have noticed things I didn’t really catch on my first look through of the trailer. Here are some of the things you may have missed and some painfully obvious things we know about the trailer so far.

The City And Traveler Do Not look Too Hot

The City is in bad shape, but heck, humanity (and blue humans and robots) have bounced back from cataclysms in the past. The really concerning part here is the current state of The Traveler. That mysterious orb is filled with a nightmarish glow that suggests it’s burning from the inside. But look at the way the whole thing is pulsing rhythmically, on and off. Almost like the Traveler has finally awoken from its long sleep. Boy, what a way to wake up that would be.

The Tower Is In Pieces, But It Isn’t Gone

Zavala refers to the Tower as being destroyed, and for the Guardians’ purposes, that’s likely true. It’s been severely damaged. But you can see the structure is still standing behind his right shoulder when he’s making his speech. Just enough left to turn it into a Strike or Raid location, don’t you think? It would be a chilling thrill to go guns-up in the formerly peaceful environment where so many of us danced away the hours in the original Destiny.

The Cabal Have Upgraded

The Cabal is sporting some new gear and troops. First up is this Phalanx with an upgraded, expanding shield. It’s flashy, but it doesn’t look like it actually provides more protection than the current solid version. The two Cabal to the left seem to have the same shield in an unexpanded state. The implication here is that Phalanxes will still be able to “turtle up” by deploying their shields, but they may not be able to move while doing so. Their gigantic shields and plodding advance make Phalanxes one of the least-fun enemy types to fight in the current game so that change would be very welcome. But who is that with the two glowing swords in the background? It’s this giant lunk, or one of its pals.

That’s the Cabal’s new melee enforcer. Weighing in at roughly 500 tons and wielding two glowing-hot swords, this thing is going to get in your face and try to chop it off. And there’s still another unit type for close encounters of the canine kind. They’re a lot more spiky and red than Earth dogs, but you get the idea. Looks like these will fill the rushdown harasser role that Cabal Psions only sorta-covered before. Between them and the sword-wielding brutes, the Cabal will be a major hazard from short-to-medium range.

Ghaul Is Probably Going To Be The New Raid Boss

The leader of the attack on the City is named Ghaul (not Gary) and you are so going to kill him. But it won’t be an easy fight. Just look at this guy. The Cabal tend toward more utilitarian armor designs than pretty much everybody else in Destiny (especially Guardians), but Ghaul looks like five offensive linemen stuffed full-to-bursting into a suit of knight’s armor (I’m pretty sure I fought his slightly-less-beefy cousin in Quake). He must have done something really nasty to earn all that ornamentation. The only question is whether Destiny 2 will save Ghaul for a Raid boss or if we’ll get to fight him throughout the campaign, like we did with Oryx in The Taken King.

The Vault May Not Be Forever Lost

All that loot gone, like tears in the rain… Don’t fret about never seeing your favorite Exotics again, though. There’s something magic in those guns and gear, so I’m sure they’ll find their way back to us somehow. My bet? Destiny 2 will start off with almost no recurring gear from the first game, then will steadily drip-feed in old favorites as the updates roll on.

Familiar Faces Missing

The trailer has speaking roles for all three Vanguards – Zavala, Cayde-6, and Ikora Rey. You can also see Crucible showrunner Lord Shaxx in the background during Zavala’s speech. There’s some speculation that the hooded figure standing next to Shaxx is Xur, the enigmatic space merchant, but I’m pretty sure that’s just a Hunter with their hood up – Xur doesn’t really wear armor like that.

That leaves a lot of major characters unaccounted for. It’s never good when Eris Morn, the Darkness-tainted Guardian, leaves your sight for long. And were normal humans like shipwright Amanda Holliday and emblem dispenser/official Guardian grandma Eva Levante able to escape the Tower before it was destroyed? The answers don’t seem to be in this trailer, unfortunately.

Civilians Exist Now

The Guardian support staff are unaccounted for but other civilians may take their place. This trailer is the first time we’ve actually seen the normal people we fight to protect, and now they’re returning the favor. Previous reports have indicated that Destiny 2 will have a more open-world structure with players moving between multiple hubs to receive quests and restock, and this may be a hint at the expanded role of non-Guardians in the game.

Spider-Man Still Happening in 2017

According to Ryan Penagos, VP and executive editor of Marvel Digital MediaInsomniac GamesPlayStation 4-exclusive Spider-Man title is still going to be released in 2017

Penagos was talking about Marvel’s recent video game output during a livestream and said “there’s even more on the horizon for 2017 like Spider-Man coming to PlayStation 4 and Marvel Vs. Capcom: Infinite coming to Xbox One, PS4, and PC.” Insomniac’s Spider-Man title was announced during E3 2016 but as of yet Insomniac, Sony, and Marvel have not officially announced a release date for the game.

Marvel Studios and Sony Pictures have partnered for Spider-Man: Homecoming, a new movie which is set to hit cinemas in July. Insomniac’s game isn’t tied into this movie, but would no doubt benefit from being released this year. However, as previously stated, an official release date has not yet been specified for the game. Spider-Man the game casts players as the iconic web-slinger in a completely original story. It takes place at a time when Peter Parker is “experienced” and “more masterful at fighting crime” in New York.

“From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it’s Spider-Man unlike any you’ve played before,” reads a line from the game’s description. Spider-Man, which is a working title for the PlayStation 4 game, is the first licensed game Insomniac has ever made. It is known most for the Ratchet and Clank series.

Are you still looking forward to the Spider-Man game?

 

Horizon Zero Dawn Gets Patch Work; 3D Audio Support Added

Guerrilla Games have a new update for Horizon Zero Dawn.

Patch 1.12 adds one new feature in the form of 3D Audio support for the 3D headset, while it also makes gameplay adjustments including performance improvements in several areas of the game. It also fixes bugs that could lead to problems for players that would not be able to progress further.

The update also makes a number of general fixes, including one for an issue where players could exploit Hunting Ground trials for resources and clears out a problem where the sound of destructible trees was not playing as it should.

Guerrilla Games also reminded players that they can try reloading one of their saves if they encounter any issues. For issues that persist, Guerrilla recommends that you take screenshots of the location where the bug popped up and your location on the map, and then send to the studio.

Here is the full list of what the update brings:

NEW FEATURES

  • Added 3D Audio support for 3D headsets.

ADJUSTMENTS

  • Improved Pathfinding to Quest markers and custom waypoints when players are on a mount.
  • Improved performance in several areas in the game.
  • Several improvements to the lightmap.

FIXES

Progression Fixes

  • Fixed an issue that some players might encounter in “The Point of the Spear” where players would be given an extra Carja Bow and Spear if Aloy died before talking to Rost.
  • Fixed an issue in “The Point of the Spear” which some players might encounter where the Sawtooth would no longer be present when players updated their game to Patch 1.10 during the ‘Kill the Sawtooth’ objective.
  • Fixed an issue in “Revenge of the Nora” where some players were able to bypass natural progression by entering the Metal Ring by jumping over the roots.
  • Fixed an issue in “The Sun Shall Fall” where finishing a weapon tutorial during the Glinthawk encounter and reloading would result in some players not being able to enter the gates and continue the quest.
  • Fixed an issue in “The Grave-Hoard” where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the game.
  • Fixed an issue in “To Curse the Darkness” where certain players could climb the roots around the entrance of the cave and bypass natural progression of the quest.
  • Fixed an issue in “Deep Secrets of the Earth” where a few players were unable to enter the bunker after fast traveling during the animation of Aloy opening the vent.
  • Fixed an issue in “The Mountain That Fell” where some players were able to leave the boundaries of the world.
  • Fixed an issue in “Robbing the Rich” where certain players were not able to complete the quest when talking to Ravan.
  • Fixed an issue in “Fatal Inheritance” where Daradi would be missing after fast traveling away from the quest area, which resulted in some players not being able to complete the ‘Return to Daradi’ objective.
  • Fixed an issue in “A Moment’s Peace” where for some players the quest objective would be updated to “Return to Vilgund” after completing the quest, even though players did not meet Vilgund yet.
  • Fixed an issue in “Collateral” where a few players wouldn’t be able to complete the ‘Talk to Olin and Enasha’ objective because Enasha would not wait in the Farm.
  • Fixed an issue in “Cause for Concern” where completing Bandit Camps in a specific order would result in a few players not being able to interact with Nil to complete the quest.
  • Fixed an issue in Cauldron Xi where certain players were able to bypass natural progression of the quest by escaping the core chamber during the ‘Defend the Core’ objective.
  • Fixed an issue in the weapon tutorial for the War Bow, where using the Lodge War Bow would not tally towards any of the War Bow tutorials.

General Fixes

  • Fixed an issue where Patch 1.10 did not offer a retroactive solution for some players who encountered an issue with a Tallneck’s datapoint that did not unlock when they had fast-traveled away while on top of the Tallneck instead of rappelling down. Players who encountered this, should revisit the Tallneck again and leave the area to unlock the datapoint.
  • Fixed an issue where some players would have the issue of wielded Heavy Weapons getting stuck on Aloy’s arm when interacting with the elevator in Meridian.
  • Fixed an issue where for a few players the awareness icons and tags would become invisible when the game saves while a Watcher uses the FlashStun attack on Aloy.
  • Fixed an issue where some players would spawn in the mountains when fast-traveling to the center of Sunfall.
  • Fixed an issue where after completing “Revenge of the Nora”, Varl would have a wrong dialogue.
  • Fixed an issue where a few players were able to call a mount during the fight with Helis in “The Face of Extinction”.
  • Fixed an issue in “The Forgotten” where the prompt to interact with Olara was visible when Olara was not at that location.
  • Fixed an issue where the quest marker for “Underequipped” would disappear from the map when leaving the starting area of the quest.
  • Fixed an issue in “Death from the Skies” where the ‘Kill the Stormbird’ objective would not have a quest marker.
  • Fixed an issue where overridden bridges in Cauldron Rho would not be visible when some players were standing at a certain distance.
  • Fixed an issue where a few players were able to exploit Hunting Ground trials for resources.
  • Fixed an issue where for some the sound of destructible trees was not playing.
  • Fixed an issue with Pathfinder enabled for a custom waypoint when standing on the bridge of the Two Teeth Bandit Camp.
  • Fixed an issue where the soundtrack would start over during the Credits.
  • Fixed an issue where on some occasions Aloy would not place a trap when players wanted to.
  • Fixed an issue where on some occasions Aloy would grab her spear instead of placing a trap.
  • Fixed various LOD issues.
  • Fixed various issues of players getting stuck in geometry.
  • Fixed various issues of players accessing areas outside of the play area.

Crash Fixes

  • Fixed an issue in “The City of the Sun” where in some occasions the game would crash when Aloy and Erend arrive at Olin’s house.
  • Fixed an issue where the game would crash when some players fast-travelled during one of Aloy’s animations in the bunker she fell into when she was a child.
  • Fixed various miscellaneous crashes.

 

 

Destiny 2 Story Trailer Released. Will Make The Jump To PC

Earlier this afternoon, Bungie released the official story trailer for Destiny 2 after a teaser trailer earlier this week with fan favorite Cayde-6 giving you a quick summary of what happened at the tower while enjoying a drink in the middle of a battle zone.

The new trailer shows the Cabal are back and looking even more intimidating and even bringing new monsters with them. The enemies of the guardians have destroyed the tower, vault and everything that earth had left and have driven the towers vanguard and civilians and to the ruins of the city and the outskirts in the forests looking to tend to their wounds and regroup to make a push to get their city and tower back. Here is the video below

Destiny 2 will release on September 8. The sequel will be available on PS4, Xbox One, and the big news is now it will be available on PC. An open beta for the sequel will be coming later this year and the game is now available for preorder . The announcement came as part of the game’s official reveal trailer. Bungie will also reveal the first gameplay for the sequel during a live stream on May 18. Destiny 2 will mark the first time the series is available on PC, corroborating previous reports.

A Destiny 2 expansion pass will also be available for purchase separately and as part of the digital deluxe edition of the game. It will include access to the two major expansions, which will include “brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.”

Destiny 2 pre orders are now available for Collector’s Edition, Limited Edition, Digital Deluxe Edition, and along with the existence of two expansion passes. The Collector’s Edition includes the following content and items for $249.99 USD.

81QvGxJ4J3L._AC_SL1500_-720x405