Horizon Zero Dawn Gets Patch Work; 3D Audio Support Added

Guerrilla Games have a new update for Horizon Zero Dawn.

Patch 1.12 adds one new feature in the form of 3D Audio support for the 3D headset, while it also makes gameplay adjustments including performance improvements in several areas of the game. It also fixes bugs that could lead to problems for players that would not be able to progress further.

The update also makes a number of general fixes, including one for an issue where players could exploit Hunting Ground trials for resources and clears out a problem where the sound of destructible trees was not playing as it should.

Guerrilla Games also reminded players that they can try reloading one of their saves if they encounter any issues. For issues that persist, Guerrilla recommends that you take screenshots of the location where the bug popped up and your location on the map, and then send to the studio.

Here is the full list of what the update brings:


  • Added 3D Audio support for 3D headsets.


  • Improved Pathfinding to Quest markers and custom waypoints when players are on a mount.
  • Improved performance in several areas in the game.
  • Several improvements to the lightmap.


Progression Fixes

  • Fixed an issue that some players might encounter in “The Point of the Spear” where players would be given an extra Carja Bow and Spear if Aloy died before talking to Rost.
  • Fixed an issue in “The Point of the Spear” which some players might encounter where the Sawtooth would no longer be present when players updated their game to Patch 1.10 during the ‘Kill the Sawtooth’ objective.
  • Fixed an issue in “Revenge of the Nora” where some players were able to bypass natural progression by entering the Metal Ring by jumping over the roots.
  • Fixed an issue in “The Sun Shall Fall” where finishing a weapon tutorial during the Glinthawk encounter and reloading would result in some players not being able to enter the gates and continue the quest.
  • Fixed an issue in “The Grave-Hoard” where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the game.
  • Fixed an issue in “To Curse the Darkness” where certain players could climb the roots around the entrance of the cave and bypass natural progression of the quest.
  • Fixed an issue in “Deep Secrets of the Earth” where a few players were unable to enter the bunker after fast traveling during the animation of Aloy opening the vent.
  • Fixed an issue in “The Mountain That Fell” where some players were able to leave the boundaries of the world.
  • Fixed an issue in “Robbing the Rich” where certain players were not able to complete the quest when talking to Ravan.
  • Fixed an issue in “Fatal Inheritance” where Daradi would be missing after fast traveling away from the quest area, which resulted in some players not being able to complete the ‘Return to Daradi’ objective.
  • Fixed an issue in “A Moment’s Peace” where for some players the quest objective would be updated to “Return to Vilgund” after completing the quest, even though players did not meet Vilgund yet.
  • Fixed an issue in “Collateral” where a few players wouldn’t be able to complete the ‘Talk to Olin and Enasha’ objective because Enasha would not wait in the Farm.
  • Fixed an issue in “Cause for Concern” where completing Bandit Camps in a specific order would result in a few players not being able to interact with Nil to complete the quest.
  • Fixed an issue in Cauldron Xi where certain players were able to bypass natural progression of the quest by escaping the core chamber during the ‘Defend the Core’ objective.
  • Fixed an issue in the weapon tutorial for the War Bow, where using the Lodge War Bow would not tally towards any of the War Bow tutorials.

General Fixes

  • Fixed an issue where Patch 1.10 did not offer a retroactive solution for some players who encountered an issue with a Tallneck’s datapoint that did not unlock when they had fast-traveled away while on top of the Tallneck instead of rappelling down. Players who encountered this, should revisit the Tallneck again and leave the area to unlock the datapoint.
  • Fixed an issue where some players would have the issue of wielded Heavy Weapons getting stuck on Aloy’s arm when interacting with the elevator in Meridian.
  • Fixed an issue where for a few players the awareness icons and tags would become invisible when the game saves while a Watcher uses the FlashStun attack on Aloy.
  • Fixed an issue where some players would spawn in the mountains when fast-traveling to the center of Sunfall.
  • Fixed an issue where after completing “Revenge of the Nora”, Varl would have a wrong dialogue.
  • Fixed an issue where a few players were able to call a mount during the fight with Helis in “The Face of Extinction”.
  • Fixed an issue in “The Forgotten” where the prompt to interact with Olara was visible when Olara was not at that location.
  • Fixed an issue where the quest marker for “Underequipped” would disappear from the map when leaving the starting area of the quest.
  • Fixed an issue in “Death from the Skies” where the ‘Kill the Stormbird’ objective would not have a quest marker.
  • Fixed an issue where overridden bridges in Cauldron Rho would not be visible when some players were standing at a certain distance.
  • Fixed an issue where a few players were able to exploit Hunting Ground trials for resources.
  • Fixed an issue where for some the sound of destructible trees was not playing.
  • Fixed an issue with Pathfinder enabled for a custom waypoint when standing on the bridge of the Two Teeth Bandit Camp.
  • Fixed an issue where the soundtrack would start over during the Credits.
  • Fixed an issue where on some occasions Aloy would not place a trap when players wanted to.
  • Fixed an issue where on some occasions Aloy would grab her spear instead of placing a trap.
  • Fixed various LOD issues.
  • Fixed various issues of players getting stuck in geometry.
  • Fixed various issues of players accessing areas outside of the play area.

Crash Fixes

  • Fixed an issue in “The City of the Sun” where in some occasions the game would crash when Aloy and Erend arrive at Olin’s house.
  • Fixed an issue where the game would crash when some players fast-travelled during one of Aloy’s animations in the bunker she fell into when she was a child.
  • Fixed various miscellaneous crashes.




The Best Headshot Graphics In Gaming

One of the most satisfying feelings in all of gaming is getting a head shot kill on your enemy. Weather it be a no scope or waiting forever for someone on the other team to poke their head out from behind cover while you’re scoped in on a certain location, the sound and sight of someones head getting popped is just.. well it’s really satisfying.

I thought it would be fun to list some of the better head shot graphics I’ve witnessed in the mass amount of shooters I’ve played.

Halo (CE-Halo 5: Guardians)

You can’t talk about awesome headshots without talking about Halo. The sniper in Combat Evolved was fun but didn’t have the impact on a game like the Halo 2 sniper rifle. The weapon was so popular that Bungie eventually made a sniper only playlist (team snipers) that carried over to the other installments in the series as well. The rag doll effect when someone get’s killed by a headshot has caused characters to do back flips and land in hilarious positions that you’ll remember as years pass.

Gears Of War (1-4)

This is my personal favorite on the list. I’ve been playing GoW and watching the heads of the Locust horde and Coalition Of Gears soldiers fly off their shoulders since the beginning of the franchise. In the beginning, you would only get a headshot with a longshot sniper rifle, but as more installments came out, you could use a shotty, pistol and even certain assult rifles to pop some domes. There are a ton of videos of players showing off and getting some sick headshots  everywhere online.

Mass Effect 3

I don’t think this game gets the credit it deserves for how brutal the headshots in this game are. The first two ME games didn’t have heads rolling like this. Similar to a gears of war headshot, you can clearly see the head fly right off after getting blasted with a sniper rifle. Although not as graphic as a Gears headshot, this come pretty close to it.

Fallout 3

Fallout 3 has had a reputation for executing some gnarly shots especially with the help of its V.A.T.S. system. In this video here, instead of taking on the enemy from far off – as snipers ideally should – this player walks right up to the ugly brute, uses the V.A.T.S. system and decapitates the enemy in the most exquisite manner. Dismemberment follows suite.

Sniper Elite Series

We’re hoping with a title like that, the Sniper Elite series would have some gruesome dome shots in the game. Every shot that sends you reeling into squeals of glee as the bullet moves in slo-mo ought to be the best shots of all times. But some sniper shots truly portray the brutal and bloody beauty of the game. In this video for instance, the headshots are perfect, and there are only few things more gratifying than having somoene’s both eyeballs burst with a squelch and groan.

Tell us what ya think!!

Quick Review: Mass Effect Andromeda

Mass Effect Andromeda dropped this morning and I would say I put in a solid seven hours into the game so far and I feel ready to give my first impressions of the game.

Glitches aren’t as bad as they say.

There’s been so much talk about the glitches, bugs and facial features in this game which has given the game less than stellar reviews. Now I have noticed a few of these things happen when I played last night but it is no where near as bad as the critics make it out to be. In fact, besides the characters looking goofy at times, I have yet to run in to a glitch or bug that prevents me from completing my mission or making me have to load my last save. Maybe the critics should play more than 15 minutes of the game before they give a real review.

What in exploration?

One of my favorite parts about the last two Mass Effect games was the scanning of planets. While Andromeda does have that system still in place, it doesn’t seem to have the same rewarding feeling the other games gave you. So far, out of the 20  or so planets that I have scanned, whatever planet had an anomaly discovered on its surface, that would be the only thing you could do with the planet. It would be a one and done with the probe. You can still find a lot of the elements on the planets that you can land on, going from system to system flying your little Normandy around will always have a place in my heart

Voice of the people

The voice acting has been superb. The actors really stepped up their game for these roles as you really feel a connection with the characters because they sound like they’re so invested in what they are doing as a Pathfinder crew, it makes you feel for them and want them to do well.

Oh hey there, 2010 graphics

The graphics for the game are well done but still feel like your playing on an Xbox 360. To me, the graphics can take a hit as long as the story and gameplay are spot on and so far, I feel like that’s what Bioware has done but people will still not be happy with the way the game looks.

No “I” in team

Your team so far doesn’t have anyone that strikes you as a game changer. Everyone seems like they have a steady balance with their powers but still have no problem being a tank and running into the action with a shotgun.

That’s only a quick review that I have for it now but for now, I’ll give it a 8/10 out of hype and being a fanboy. I’ll have a full and unbiased review for it Monday morning!


Day One Patch Will Not Focus On Animation Improvements For Mass Effect: Andromeda

Despite fan criticism of the way characters look and move, Mass Effect: Andromeda‘s day one patch will not include any animation or character model improvements.

The deadline for enhancements included in that patch seems to have already passed as the update is included in the now-playable EA and Origin Access early trials. The game releases in full on March 21. Andromeda’s lead designer, Ian Frazier, responded to a Tweet asking if the day one update will improve the character models by saying, “At day 1? No, that ship has sailed.”

Frazier confirmed that there will be “more patches later on,” but he said “exactly what goes into them is still in discussion.” Since the game went live for EA and Origin Access Members on March 15, reaction has been mixed when it comes to the game’s animations and facial models. The game’s Subreddit, has multiple posts from fans disappointed by those aspects of Andromeda.

Frazier also confirmed that developer BioWare is looking to add new skin tones to the game’s character creation mode in a new patch. He went on to multiplayer sound issues are “under investigation.” BioWare is encouraging players experiencing any further problems to report them on EA’s troubleshooting page.




Without Console Exclusive Games, Is Xbox’s Project Scorpio Even Worth Buying?

Unless you’ve been under a rock for the past few months, you have seen both Nintendo and PlayStation flourish while the Xbox has been playing catch up since the 2016 holiday season.

Nintendo released the Switch earlier this month and it has already broke old Nintendo console records for a launch weekend, beating the Wii and N64. PlayStation in recent months has released the PS4 Pro in November and the PSVR in October and both have been incredibly successful. In the fourth quarter of 2016, Sony‘s sales went through the roof and was pretty much carried by the PlayStation 4’s sales and as the company itself wasn’t doing too hot.

Microsoft is on the down slide and it doesn’t look like the Xbox is going to be relevant until Project Scorpio is finally released in late 2017.

Xbox has tried to get fans of the console excited with introducing ideas like the Game Pass which is basically like Netflix but with video games. Game Pass has over 100 titles ready to be downloaded like Halo 5: Guardians and Payday 2 and only cost about $10 per month. It’s not a bad idea but instead of streaming games, you have to download the entire file to your console and you only get to play for about a month or so. This means a lot of installing and uninstalling that could be a pain in the you know what. Here’s the thing I have to ask myself as an avid Xbox fan since the beginning…

Is Project Scorpio even going to be worth the money?

Let’s look at the features that the “most powerful console ever created” as said by Monolith’s studio head Kevin Stephens. Just recently announced, Scorpio will support VR. No word as to what kind of headset it will support (Microsoft brand only or third party headsets) but Microsoft has come out with their own headset which will more than likely be compatible with the console.

In short, the graphics core will be more than capable of going head-to-head with top-end graphics card; the brand-new Nvidia GeForce GTX 1070 has 6.5TFLOPs of performance. By the time Scorpio launches, it will be the equivalent of a mid-range PC in 2017, which is how most consoles tend to launch. It will also run at natural 4k and will have at least a 1TB HD. On paper, the console to end all consoles (sarcasm) sounds pretty great, but it’s lacking something.


Exclusives, Exclusives, Exclusives drive sales in this business and the Xbox not only had a flop with Halo Wars 2, but they even cancelled Scalebound, and action RPG that was being talked about as a rival to PlayStation’s JRPG exclusives. There was uproar from fans and developers alike because now if you get hired by Microsoft to created a new game, you are nervous because you don’t know if your game will even hit the shelves. And it’s almost a slap to the face of the fans who now primarily play multiplayer titles that are available on multiple platforms.

When asked about exclusives for Project Scorpio, a senior Microsoft spokesperson said it was “up to developers” to decide if they want to develop games exclusively for Project Scorpio. “I don’t know about that. We’ll see. It’s up to the game development community; what do they want to do,” said Shannon Loftis, GM of Game Publishing at Microsoft.

Head of Xbox, Phil Spencer, posted on the official Xbox website a few weeks ago to tease “an Epic Xbox 2017 Games Lineup” and listed Crackdown 3, State of Decay 2, Cuphead, Below, and Sea of Thieves, among a few other lower-profile releases. At a glance, there aren’t high expectations here unless Sea of Thieves really lives up to its potential and it’s hard to get excited for a followup to the disappointing Crackdown 2 until more of the third installment is showcased.

It’s hard to see anyone paying $100-$200 more for a better running version of their current system. I’m sure some will upgrade but unless you really hate how slow the Xbox is, I wouldn’t recommend buying Scorpio at release.


Watch The Shadow Of War Gameplay Video Right Now!


No. My cat did not just walk across my keyboard. I just watched the new gameplay reveal video for Middle-Earth: Shadow Of War and I can’t control my excitement.

Talion returns, and this time he’s commanding an army of orcs, raiding strongholds in a world with much larger scope, and even flying on the backs of dragons. Shadow of War will release on August 22 for PS4, Xbox One, and PC Check out the full gameplay breakdown in the video below.

Here Is Some Footage of Aloy Facing the Sawtooth in Horizon Zero Dawn.

We picked up Horizon Zero Dawn last night and thoroughly enjoyed ourselves as we became Aloy and put our skills taught by our mentor Rost to the test against the machines that rule the land now.

Here is Farmertom1223 facing the first big enemy called the Sawtooth, a giant robotic cat-like creature that is fast and relentless.

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