Guerrilla Games have a new update for Horizon Zero Dawn.
Patch 1.12 adds one new feature in the form of 3D Audio support for the 3D headset, while it also makes gameplay adjustments including performance improvements in several areas of the game. It also fixes bugs that could lead to problems for players that would not be able to progress further.
The update also makes a number of general fixes, including one for an issue where players could exploit Hunting Ground trials for resources and clears out a problem where the sound of destructible trees was not playing as it should.
Guerrilla Games also reminded players that they can try reloading one of their saves if they encounter any issues. For issues that persist, Guerrilla recommends that you take screenshots of the location where the bug popped up and your location on the map, and then send to the studio.
Here is the full list of what the update brings:
- Added 3D Audio support for 3D headsets.
- Improved Pathfinding to Quest markers and custom waypoints when players are on a mount.
- Improved performance in several areas in the game.
- Several improvements to the lightmap.
- Fixed an issue that some players might encounter in “The Point of the Spear” where players would be given an extra Carja Bow and Spear if Aloy died before talking to Rost.
- Fixed an issue in “The Point of the Spear” which some players might encounter where the Sawtooth would no longer be present when players updated their game to Patch 1.10 during the ‘Kill the Sawtooth’ objective.
- Fixed an issue in “Revenge of the Nora” where some players were able to bypass natural progression by entering the Metal Ring by jumping over the roots.
- Fixed an issue in “The Sun Shall Fall” where finishing a weapon tutorial during the Glinthawk encounter and reloading would result in some players not being able to enter the gates and continue the quest.
- Fixed an issue in “The Grave-Hoard” where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the game.
- Fixed an issue in “To Curse the Darkness” where certain players could climb the roots around the entrance of the cave and bypass natural progression of the quest.
- Fixed an issue in “Deep Secrets of the Earth” where a few players were unable to enter the bunker after fast traveling during the animation of Aloy opening the vent.
- Fixed an issue in “The Mountain That Fell” where some players were able to leave the boundaries of the world.
- Fixed an issue in “Robbing the Rich” where certain players were not able to complete the quest when talking to Ravan.
- Fixed an issue in “Fatal Inheritance” where Daradi would be missing after fast traveling away from the quest area, which resulted in some players not being able to complete the ‘Return to Daradi’ objective.
- Fixed an issue in “A Moment’s Peace” where for some players the quest objective would be updated to “Return to Vilgund” after completing the quest, even though players did not meet Vilgund yet.
- Fixed an issue in “Collateral” where a few players wouldn’t be able to complete the ‘Talk to Olin and Enasha’ objective because Enasha would not wait in the Farm.
- Fixed an issue in “Cause for Concern” where completing Bandit Camps in a specific order would result in a few players not being able to interact with Nil to complete the quest.
- Fixed an issue in Cauldron Xi where certain players were able to bypass natural progression of the quest by escaping the core chamber during the ‘Defend the Core’ objective.
- Fixed an issue in the weapon tutorial for the War Bow, where using the Lodge War Bow would not tally towards any of the War Bow tutorials.
- Fixed an issue where Patch 1.10 did not offer a retroactive solution for some players who encountered an issue with a Tallneck’s datapoint that did not unlock when they had fast-traveled away while on top of the Tallneck instead of rappelling down. Players who encountered this, should revisit the Tallneck again and leave the area to unlock the datapoint.
- Fixed an issue where some players would have the issue of wielded Heavy Weapons getting stuck on Aloy’s arm when interacting with the elevator in Meridian.
- Fixed an issue where for a few players the awareness icons and tags would become invisible when the game saves while a Watcher uses the FlashStun attack on Aloy.
- Fixed an issue where some players would spawn in the mountains when fast-traveling to the center of Sunfall.
- Fixed an issue where after completing “Revenge of the Nora”, Varl would have a wrong dialogue.
- Fixed an issue where a few players were able to call a mount during the fight with Helis in “The Face of Extinction”.
- Fixed an issue in “The Forgotten” where the prompt to interact with Olara was visible when Olara was not at that location.
- Fixed an issue where the quest marker for “Underequipped” would disappear from the map when leaving the starting area of the quest.
- Fixed an issue in “Death from the Skies” where the ‘Kill the Stormbird’ objective would not have a quest marker.
- Fixed an issue where overridden bridges in Cauldron Rho would not be visible when some players were standing at a certain distance.
- Fixed an issue where a few players were able to exploit Hunting Ground trials for resources.
- Fixed an issue where for some the sound of destructible trees was not playing.
- Fixed an issue with Pathfinder enabled for a custom waypoint when standing on the bridge of the Two Teeth Bandit Camp.
- Fixed an issue where the soundtrack would start over during the Credits.
- Fixed an issue where on some occasions Aloy would not place a trap when players wanted to.
- Fixed an issue where on some occasions Aloy would grab her spear instead of placing a trap.
- Fixed various LOD issues.
- Fixed various issues of players getting stuck in geometry.
- Fixed various issues of players accessing areas outside of the play area.
- Fixed an issue in “The City of the Sun” where in some occasions the game would crash when Aloy and Erend arrive at Olin’s house.
- Fixed an issue where the game would crash when some players fast-travelled during one of Aloy’s animations in the bunker she fell into when she was a child.
- Fixed various miscellaneous crashes.
Earlier this afternoon, Bungie released the official story trailer for Destiny 2 after a teaser trailer earlier this week with fan favorite Cayde-6 giving you a quick summary of what happened at the tower while enjoying a drink in the middle of a battle zone.
The new trailer shows the Cabal are back and looking even more intimidating and even bringing new monsters with them. The enemies of the guardians have destroyed the tower, vault and everything that earth had left and have driven the towers vanguard and civilians and to the ruins of the city and the outskirts in the forests looking to tend to their wounds and regroup to make a push to get their city and tower back. Here is the video below
Destiny 2 will release on September 8. The sequel will be available on PS4, Xbox One, and the big news is now it will be available on PC. An open beta for the sequel will be coming later this year and the game is now available for preorder . The announcement came as part of the game’s official reveal trailer. Bungie will also reveal the first gameplay for the sequel during a live stream on May 18. Destiny 2 will mark the first time the series is available on PC, corroborating previous reports.
A Destiny 2 expansion pass will also be available for purchase separately and as part of the digital deluxe edition of the game. It will include access to the two major expansions, which will include “brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.”
Destiny 2 pre orders are now available for Collector’s Edition, Limited Edition, Digital Deluxe Edition, and along with the existence of two expansion passes. The Collector’s Edition includes the following content and items for $249.99 USD.
EA has announced the next Star Wars Battlefront game, as well as offered official confirmation of its final title: Star Wars Battlefront II.
The full reveal will come on Saturday, April 15th, at 2:30 p.m., as part of that week’s Star Wars Celebration festivities in Orlando, Florida. A trailer and first details will arrive during a special panel called “The Galaxywide Premiere of Star Wars Battlefront II,” so we’re likely to get some firm details and discussion, rather than just a quick glimpse at the game. The only real visual released alongside the announcement is the new logo. Not exactly exciting, but something to hold you over for the next few weeks:
EA hasn’t exactly been coy about its plans to deliver a follow-up to Star Wars Battlefront, confirming the game was in development and briefly showing off some concept art during E3 2016. In addition, the publisher has discussed the project during investor calls, sharing a few scant details about what we can expect in the process. The sequel will include content from multiple eras, including the new trilogy of films, with a “dramatically larger” scope, and quite possibly a full single-player experience.
In addition to the showing at Star Wars Celebration, Battlefront II will also be on display at EA Play, the even the publisher’s runs alongside E3 in June. Star Wars Battlefront II launches this holiday season, presumably on PlayStation 4, Xbox One, and PC.
The Xbox One is getting another update starting today to go along with some of the major changes coming to Windows in its forthcoming Creators Update.
The new additions include streaming via Microsoft’s own Twitch competitor Beam, as well as a brand new Xbox user experience made up of a new design for Guide, improvements to Home and more. The new features are designed around encouraging gamers to stream more often, providing easier access to those aspects of the UI. The overhaul can be seen as a push for Beam in this way, which it acquired last year.
Beam is a Twitch competitor designed around offering more ways for audiences to interact with streamers, and Microsoft clearly sees it as a way to bring the popularity of game streaming back within its own domain. It highlights that the new Beam integration means you don’t have to download or activate any additional software or accounts – Beam is fully native in Xbox.
Other big new features include the new Home design, which is designed for improved performance, and which puts content related to the games you’re currently playing front and center. This is part of the ongoing evolution of the platform back to being primarily a gaming device, though at the Xbox One’s outset it was positioned more as a media hub for all types of content.
The Guide is also reconfigured, providing quick access to media controls and your most used content in a menu you can access via the Xbox button on your controller. There’s also improved multitasking, including in-game Achievement tracking via an overlaid UI element. Cortana will also be available on top of whatever else you’re doing, so you don’t need to jump entirely out of the action to control music, set reminders and do more via voice controls.
The nice thing about consoles and their long shelf life is the extremely iterative approach their makers take to their core software. The centrality of Beam to this new Xbox experience seems like it could be more of a distraction for a large number of users, but otherwise these changes feel like a clear win.
Yesterday, Sony announced the full title for the upcoming Jumanji sequel as Jumanji: Welcome to the Jungle. Additionally, it was confirmed that the movie has a video game plot.
The storyline will center upon four high school kids who find themselves drawn into the Jumanji game while in detention. The teens have to clean out the school’s basement as punishment and while doing so they find an old video game console, which hasn’t been specified on which retro console it will be, that has a game called Jumanji on it. They discover that choosing a character in the game transports them into a jungle as that character.
It was first announced in April 2016, and it was presumed that it would be a reboot of the much-loved ’90s movie. However, the film will in fact be a sequel. Jake Kasdan, the son of legendary Star Wars writer Lawrence Kasdan, is directing. The film opens on July 28, 2017. There is no word yet on when the Welcome to the Jungle trailer will be released to the public but we will have it for you as soon as it releases.
Bungie has officially confirmed that Destiny 2 is finally on its way with a brand new logo. Unfortunately, that’s all the news we’ve been given for now, so we’re still hoping for that September 8 all-important but very unofficial release date.
Last week, a poster for the upcoming sequel was leaked online suggesting an autumn drop. There’s no confirmation yet as to its veracity, but it looks pretty legit. And if September is too long for you to wait, then we have some good news: a beta version of the game is said to be arriving exclusively on PS4 some time in June.
Bungie recently revealed what features from the first title fans can expect to see in the follow-up. Describing it as the start of a new adventure, the company said that they wanted to serve both the game and the player’s best interests.
“Destiny 1 power, possessions, and Eververse-related items and currency will not carry forward,” Bungie also revealed. “They will, however, remain accessible to you in Destiny 1“.
Back in February, Activision announced the scope of the series’ new title in its financial call, claiming that Destiny 2 will broaden the franchise’s global reach, which along with follow-on content plans, sets the stage for growth.
It’s looking like the 2017 installment of the Call of Duty franchise will be set during World War 2.
After major backlash over Infinite Warfare’s future setting, you’d expect this year’s CoD to be something radically different, especially since sales for the latest game were abysmal, or at least an attempt to return to the series’ origins. Which is what these leaked images seem to show. But if these images are real, that’s not what’s happening.
Activision has already talked about the next game going ‘back to its roots’ and featuring ‘traditional combat’, but each game takes three years to make and in 2014 you would’ve assumed that Sledgehammer Games would’ve started work on Advanced Warfare 2 immediately. The images were sent to YouTube channel TheFamilyVideoGamers, who waited a week to release them as they tried to check their authenticity.
The problem is that even though they look professional, the Second World War imagery means they’re pretty easy for someone to fake. All you’d need to do is just slap a CoD logo onto a random photo from the war and you’re mostly there. Activision promotes CoD has changed in recent years, but traditionally they announce the year’s new game in April or May, well ahead of E3 in June. If that’s still the case this year, then we may be finding out if these images are real sooner than you think.